You play as the silent titular knight, presumably a stag beetle, who sets off to explore the forgotten realm that exists beneath the town of Dirtmouth.
Outside of that, Hollow Knight brings something truly unique to the table. Hollow Knight plays like Metroidvania, punishes like Souls, and charms like Yoshi. It would be easy to write off Hollow Knight as another genre mashup, but to do so would be a massive injustice. It’s a wonderful composition, only further enhanced by the score, composed by Christopher Larkin, whose work I am shamelessly listening to as I review. Meanwhile the intricate environments suggest an artist’s careful brush strokes with foreground assets that will cover the player’s character, making the environmental scale overwhelm the player as much as it does the character itself.
The simple two-dimensional character design is reminiscent of early Disney cartoons, focusing primarily on border outlines and color fills. Hollow Knight’s unique charm and animation style captures players’ attention instantly.